@startuml
sprite $hand_rock [48x48/16] {
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0000000000006FFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
00000000000005FFFFFFFFFFFFFFFFFFFFFFFFFFE0000000
000000000000004FFFFFFFFFFFFFFFFFFFFFFFFF80000000
000000000000000BFFFFFFFFFFFFFFFFFFFFFFFF30000000
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0000000000000002FFFFFFFFFFFFFFFFFFFFFFFB00000000
000000000000000039AAAAAAAAAAAAAAAAAAAA8100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_HAND_ROCK(_alias) ENTITY(rectangle,black,hand_rock,_alias,FA5 HAND_ROCK)
!define FA5_HAND_ROCK(_alias, _label) ENTITY(rectangle,black,hand_rock,_label, _alias,FA5 HAND_ROCK)
!define FA5_HAND_ROCK(_alias, _label, _shape) ENTITY(_shape,black,hand_rock,_label, _alias,FA5 HAND_ROCK)
!define FA5_HAND_ROCK(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_rock,_label, _alias,FA5 HAND_ROCK)
skinparam folderBackgroundColor<<FA5 HAND_ROCK>> White
@enduml